Hi, I’m Matt

I'm a Games Programmer with 4 years XP.

Known for my enthusiasm and positive team presence, I combine strong communication with a detail-oriented approach to deliver polished, robust code.

Outside of work, I will usually be found around old stuff, old cars (like the MX-5 I rebuilt), film cameras or vintage tech. I love action packed, story driven games, simulations and city planners!


Climax Studios

April 2024 >

Shipped Titles: Days Gone Remastered (PS5) and Days Gone: Broken Road DLC (PC) — April 2025

Climax Studios is one of the UK’s leading AAA co-development studios.

I was a foundational member of the UI team for Days Gone Remastered, consistently recognised for delivering polished UI, clean code and strong cross team collaboration.

My work was client facing, regularly meeting with their localisation teams assisting with tools and translation efforts, ensuring a consistent and quality experience across all regions.

My most recent project is still classified, it is a remaster of a classic first person shooter being developed in a bespoke game engine for Xbox, PC, PS5 and Nintendo Switch.

Within roughly six months I contributed towards front end development and HUD, porting subtitle systems, creating game mission and objective systems, and localisation - including a pipeline to the Gridly translation tool.

Learn More about Days Gone: Remastered

Little Red Dog Games

June 2022 - April 2024


Little Red Dog was a growing independent studio with VC backing from one of the biggest CEOs in AAA, and they specialised in cerebral strategy games. They had multiple well received releases in their political strategy series “Rogue State”.

I joined as an associate to work on a space themed action / strategy game in Unity - where I worked as a generalist, building systems for everything from Audio, Gameplay, Localisation, UI and Dev-ops (CI/CD).

As the project transitioned between teams (and lead programmers) I worked to help guide new-comers to the project and lead the project through key several milestones. I made a big impact at the studio, my contributions very quickly earned me a promotion to mid-level, while the studio was also providing training for management.